Please enjoy the first (alpha) OST tracks for LightWave. These may be subject to change for the final game.
Monthly Archives: May 2020
LightWave Dev Blog Video 1- The Basics (with Audio!)
This is the first video made for LightWave, where the game is demoed in its still very basic form. With the addition of audio including music and sound effects, the game will feature its own original sound tracks.
LightWave Feature Showcase 1 – Multiplayer 101
Here is a quick demonstration of the basic concept for multiplayer. There is a player join screen where each player can select a unique color. When loaded into the game, the player retains their color and can move independently using the assigned controller. It can even show you what kind of controller the player is …
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LightWave Art Showcase 2 – Hazardous Slime
Another type of hazard created for LightWave. If the player runs into a hazard, they must reattempt the level. A container of unknown bubbling toxic substance, this hazard can sometimes be empty or full of toxic slime. Empty containers are safe to walk on, but touching the toxic liquid is hazardous. Made following some of …
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LightWave Art Showcase 1 – Crystal Knife
This is one of the first hazards created for LightWave. If the player runs into a hazard, they must reattempt the level. Kept aloft by the strange crystal’s energy, this hazard is safe to slide underneath, but not safe to jump over. If you have sufficient height to clear the crystalline knife, you won’t be …