LightWave Art Showcase 04 – Glow and Tileset

With a new tileset, the game feels more like it takes place on “The Grid”, and with some post-processing glow effects, it feels closer to the intention of the game. One Twitter user commented: Fast paced platformer that looks like megaman with LED STRIPES? I AM IN! :3Looks neat! 🔥🔥🦆 — Narrenschlag 🎭 (@narrenschlag) January …

LightWave Art Showcase 4 – Experimental directions for Tiles and Character

In the last art showcase we were experimenting with a 64 bit character animation and various tile sprite packs for level creation. While it would lead to some interesting and detailed background, the bigger character and more complex designs didn’t quite match the direction desired for LightWave. With an individual dev doing art, sound and …

LightWave Feature Showcase 2 – Redone Dash Mechanic

There are plenty of amazing platformers out there, each with a unique and sometimes similar movement systems. We have experimented with a few different styles, and felt that the previous dash, which simply gave you a speed boost in the direction you were facing, was quite limiting in that it didn’t add much to the …

LightWave Art Showcase 1 – Crystal Knife

This is one of the first hazards created for LightWave. If the player runs into a hazard, they must reattempt the level. Kept aloft by the strange crystal’s energy, this hazard is safe to slide underneath, but not safe to jump over. If you have sufficient height to clear the crystalline knife, you won’t be …

LightWave Developer Blog

Welcome to the LightWave Developer Blog. @LightWaveDevLightWave 2 is currently in development using Unity and C#.LightWave 1 never made it to market as a published product – as it was a university project – LightWave in this blog represents LightWave 2, which is being developed by Noah Petrides @NoPetRides @P3TR1D3S