LightWave Feature Showcase 2 – Redone Dash Mechanic

There are plenty of amazing platformers out there, each with a unique and sometimes similar movement systems. We have experimented with a few different styles, and felt that the previous dash, which simply gave you a speed boost in the direction you were facing, was quite limiting in that it didn’t add much to the …

LightWave Feature Showcase 1 – Multiplayer 101

Here is a quick demonstration of the basic concept for multiplayer. There is a player join screen where each player can select a unique color. When loaded into the game, the player retains their color and can move independently using the assigned controller. It can even show you what kind of controller the player is …

LightWave Art Showcase 1 – Crystal Knife

This is one of the first hazards created for LightWave. If the player runs into a hazard, they must reattempt the level. Kept aloft by the strange crystal’s energy, this hazard is safe to slide underneath, but not safe to jump over. If you have sufficient height to clear the crystalline knife, you won’t be …

LightWave Developer Blog

Welcome to the LightWave Developer Blog. @LightWaveDevLightWave 2 is currently in development using Unity and C#.LightWave 1 never made it to market as a published product – as it was a university project – LightWave in this blog represents LightWave 2, which is being developed by Noah Petrides @NoPetRides @P3TR1D3S