[Archived] LightWave Art Showcase 3 – New Tilesets

Indie development can be quite an undertaking. While indie devs may have to do art, music, programming and more by themselves, it can be helpful to find assets that they can use to speed up the process. One of the biggest steps to take for LightWave is level design. We want to add plenty of levels for a first pass so that players and testers alike can get a feel for what the game entails. Previous posts contain levels made out of cubes, but that can get boring really fast. Adding more content like this allows us to create different environments that will be contains within the segments of the game. In this case the pipes you see are what carry the Hazardous Slime featured in a previous art showcase and in this level.
Edit: This style didn’t feel like a good fit for LightWave, so we have left it behind in the search of better aesthetics.