LightWave Art Showcase 4 – Experimental directions for Tiles and Character

In the last art showcase we were experimenting with a 64 bit character animation and various tile sprite packs for level creation. While it would lead to some interesting and detailed background, the bigger character and more complex designs didn’t quite match the direction desired for LightWave. With an individual dev doing art, sound and programming, creating beautiful backdrops and complex level designs aren’t a good fit with a short desired timeline.