Loading screen created from art assets that will be used during the opening cinematic. Oh, did we mention there would be an opening cinematic? Something simplistic that fits an indie game, but enough to set the stage for our character!
Category Archives: Art
LightWave Developer Vlog 02 – Demo coming soon!
Check out the latest pre-release developer blog. The game is nearly ready and although we encountered a few bugs, we aim to fix them all by the demo’s release, only a few days away! Detailed release info soon.
LightWave Art Showcase 04 – Glow and Tileset
With a new tileset, the game feels more like it takes place on “The Grid”, and with some post-processing glow effects, it feels closer to the intention of the game. One Twitter user commented: Fast paced platformer that looks like megaman with LED STRIPES? I AM IN! :3Looks neat! 🔥🔥🦆 — Narrenschlag 🎠(@narrenschlag) January …
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LightWave Art Showcase 4 – Experimental directions for Tiles and Character
In the last art showcase we were experimenting with a 64 bit character animation and various tile sprite packs for level creation. While it would lead to some interesting and detailed background, the bigger character and more complex designs didn’t quite match the direction desired for LightWave. With an individual dev doing art, sound and …
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[Archived] LightWave Art Showcase 3 – New Tilesets
Indie development can be quite an undertaking. While indie devs may have to do art, music, programming and more by themselves, it can be helpful to find assets that they can use to speed up the process. One of the biggest steps to take for LightWave is level design. We want to add plenty of …
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LightWave Feature Showcase 2 – Redone Dash Mechanic
There are plenty of amazing platformers out there, each with a unique and sometimes similar movement systems. We have experimented with a few different styles, and felt that the previous dash, which simply gave you a speed boost in the direction you were facing, was quite limiting in that it didn’t add much to the …
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LightWave Art Showcase 2 – Animated Background
It took a good while brainstorming the different sort of background art that the game could have. It’s possible that the game will have more than one background, possibly depending on the type of level. The foreground/level design is still placeholder, since everything should feel like its a similar style. With the sun as the …
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LightWave Art Showcase 1 – Crystal Knife
This is one of the first hazards created for LightWave. If the player runs into a hazard, they must reattempt the level. Kept aloft by the strange crystal’s energy, this hazard is safe to slide underneath, but not safe to jump over. If you have sufficient height to clear the crystalline knife, you won’t be …
LightWave Developer Blog
Welcome to the LightWave Developer Blog. @LightWaveDevLightWave 2 is currently in development using Unity and C#.LightWave 1 never made it to market as a published product – as it was a university project – LightWave in this blog represents LightWave 2, which is being developed by Noah Petrides @NoPetRides @P3TR1D3S